Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. Will the withdraw symptoms cease after awhile? These two are weird. Kind of a niche case but worth mentioning. Yes. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} I dont like smoker cause I hate micromanaging smokes, but if you dont mind it its pretty good too. Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? Whenever a zombie performs an attack the player has a chance to block it. Traits | Project Zomboid Wiki | Fandom Best character builds in Project Zomboid | Rock Paper Shotgun Might as well take some extra points if you have to eat a lot anyway. All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. On the flip side weak is very good points for this reason. Yes thats right. NEVER take this. I tested it and i dont think organized applies to the player's inventory. and our It's an absolutely amazing trait. Considering how valuable points are this is a massive waste. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. What are traits in Project Zomboid? For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. Eventually Claustrophobic will wear off in Project Zomboid as well. This in turn will help your character not to get panicked as quickly. The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. Copyright 2023 Pro Game Guides. However, there are a ton ofboth positive and negative traits to choose from. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. Positive Traits: Speed Demon 1/5 Waste of one point. One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . Luckily this is manageable as long as you have a steady supply of cigarettes. Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. All rights reserved. The 10 Best Negative Traits in Project Zomboid - Build 41 But at that point you might as well give your character 2 extra points in the settings. While water will shut off during the first month of the game, it's easy to find . Don't stand in the cold and rain and you will be fine. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. Also makes vehicles louder. I never play without it. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} The only opinion I disagree with is thin-skinned. Many people don't care about the lost time; at least for single player. This one will really depend on the type of character you want to play and which version of the game you are playing. 4 points, too. As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. I always like to see how other peoples play styles since the game is so customizable. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Athletic is non negotiable. Go right ahead! Overweight, I always pick overweight. I used to not run it, but I think I'll always run it in the future ever since using it. One decent trait for getting a couple of points back is of course slow reader. Too expensive take hiker instead. Underweight is your friend. This will keep your high tier weapons usable for longer. Project Zomboid Anxious Explained and How to Fix it - Build 41 You call it a "waste of points" yet for some reason still give it a 2. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} Iron Gut: Easy 1/5. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. Not worth 1 extra point. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Which DOES affect stamina. Description: Increases the chance of scratches, lacerations or bites breaking the skin. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. Expensive, prevents you from taking slow healer, mostly useless. It's great, I don't know why you think it's bad. Play deaf, it's 12 free points. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. Reduces risk of getting a cold by 90%! In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. Maybe 5/5 Simply because it's the only trait that gives nimble. And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. Ranking All Negative Traits in Project Zomboid (SOTO Edition) More experienced players may find the points spent better elsewhere instead. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. This trait would be a hard sell even as a negative. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. Organized: 3/5 if not 4/5. I'd rather level up dancing or piano (an actual mod skill). Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. -2 Fitness, Description: Low strength, low endurance and prone to injury. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} https://discord.gg/theindiestone, Press J to jump to the feed. First aid is not. Must have for people wanting to use axes as their main weapon. Provides a 30% XP boost on top of existing boosts to ALL skills. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. Useful for stealth, but you can always just stop moving to avoid making sound. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. It's not just easy, but the benefit isn't a big deal. Will actually help prevent car accidents. Never found a lack of food to be an issue personally. For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). Grinding out strength and fitness is such a chore and almost impossible at the higher levels so Ill at least take either Strong or Athletic, if not both. And do they have any negatives that stick forever? It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). -1 Fitness. As its an RPG game you are developing your own story, so play as you wish. What are all the negative traits that go away overtime? HOWEVER, they can be overcome after a few months making them free points. By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. This is honestly a very great perk worth considering, especially for only 4 points. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} Unhappiness rises when tobacco is not smoked. One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. The +2 boosts will be insanely useful from the early to late game. What are the best negative traits for any playthrough in project zomboid? Great list! Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. MUST HAVE Negative Traits - Project Zomboid - YouTube Reduces sound. Although note that it's per-detection tick, which I think might be around one real-life second or something? Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. 3- Depends on how you want to play. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. Take fast learner instead. Oh, you mean in game? Also prevents you from using the radio for weather/helicopter event warnings. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Which negative traits do you guys usually pick? Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all.
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